![]() ![]() In biomes and seasons where it's possible to do so, tribes forage at a rate of 170% while traveling. Forage amounts are determined by a colonist's Plants skill. Healroot does not grow in Tropical Swamps you'll need a grower with skill 8 to sow it. Mining: Obtaining metallic resources such as steel for building better equipment, and quickly digging a safe hole to hide in.Construction: Building a shelter for your tribe, beyond any caves you mine out.Desert and Tundra have very little wood you'll need a grower with skill 6. ![]() Animals: Some of the best trading items, a source of extra lift for caravans, and early "combat support".Social: Convincing captured prisoners to join forces with you, as well as bartering for resources.Crafting: Crafting weapons and clothing.Cooking: Cooking food without giving your colonists food poisoning. ![]()
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